# Sweetfeather's Armory

A collection of Starfinder creations from the mind (and table) of Jerad Bailey

# Weapons

A collection of weapons available from Sweetfeather's armory.

# Advanced Melee



# Ammunition



# Basic Melee

One-Handed Weapons
| Name | Category | Level | Price | Damage | Critical | Bulk | Special |
| ---- | -------- | ----- | ----- | ------ | -------- | ---- | ------- |
| Test | -- | 1 | 50 | 1d3 B | -- | L | -- |

# Grenades



# Heavy (Weapons)



# Small Arms



# Sniper (Weapons)



# Solarian (Weapons)



# Special (Weapons)



# Critical Hit Effects



# Weapon Accessories



# Weapon Fusions



# Weapon Special Properties

## Slug-Thrower
A weapon with the slug-thrower special weapon property may expend kinetic ammunition in addition to the weapon’s normal battery usage to achieve enhanced effects. A slug-thrower weapon has a second magazine which can hold longarm ammunition as though it were a kinetic weapon (capacity and usage depend upon the weapon’s level). The kinetic ammunition can be loaded into the weapon’s chamber as a move action, allowing the weapon’s next attack to deal damage equal to the listed amount, bypass piercing damage reduction, gain the breaching weapon special quality, and the knockdown critical effect.

A slug-thrower weapon may not fire any kinetic ammunition without being accompanied by the energy necessary to fire a normal energy round.


**Level 1-5** **Capacity** 4; **Usage** 1
**Level 6-10** **Capacity** 8; **Usage** 2
**Level 11-15** **Capacity** 12; **Usage** 2
**Level 16-20** **Capacity** 16; **Usage** 2

# Long Arms

### Hand of Ion (Two-Handed)
| Name | Category | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Hand of Ion, Mark I | Plasma | 5 | 3,250 | 1d12 E&F | 20 ft. | burn 1d4 | 20 charges | 4 | 1 | penetrating, [slug-thrower](https://wiki.trevorsacks.com/books/sweetfeathers-armory/page/weapon-special-properties) (2d6) |
| Hand of Ion, Mark II | Plasma | 10 | 22,000 | 2d12 E&F | 20 ft. | burn 2d4 | 40 charges | 8 | 1 | penetrating, [slug-thrower](https://wiki.trevorsacks.com/books/sweetfeathers-armory/page/weapon-special-properties) (4d6) |
| Hand of Ion, Mark III | Plasma | 14 | 95,600 | 4d12 E&F | 30 ft. | burn 4d4 | 80 charges | 8 | 1 | penetrating, [slug-thrower](https://wiki.trevorsacks.com/books/sweetfeathers-armory/page/weapon-special-properties) (8d6) |
| Hand of Ion, Mark IV | Plasma | 20 | 864,000 | 8d12 E&F | 30 ft. | burn 8d4 | 100 charges | 10 | 1 | penetrating, [slug-thrower](https://wiki.trevorsacks.com/books/sweetfeathers-armory/page/weapon-special-properties) (18d6) |