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ZPI

Retrofitting a broken Zeos Notebook 386 with a raspberry pi and custom mainboard

GravLock

The Lost Systems Starships

GravLock is an alternate method of faster-than-light travel, that bypasses hyperspace and the associated delays.

Qui'leth

The Lost Systems Races

Racial Traits Ability Adjustments: +2 {Dex}, +2 {Int}, -2 {con} Hit Points: 4 Size and Type: Qui'leth are medium humanoids, with the qui'leth subtype. Low Gravity Flight: Qui'leth have a 30ft flight speed in low and zero gravity...

Travco Nova Mk III (Tier 8)

The Travco Nova line of base camp vehicles set the standard for your home away from home. Currently on its third major revision, these rock-solid ships provide a surprising number of amenities in a compact size, allowing you to worry about where you're going,...

Expansion Bays

Travco manufactures several modules for Expansion Bays, that you will typically find in their wide array of temporary outposts and recreational ships. Expansion Bay PCU Cost (in BP) Garage, Small 5 4 Garage, Large 8 7 Medical Suite 6 9 ...

DEV - Development Prototypes

ZPI

Modules

ZPI

Planned modules for the main board, to replicate all of the functionality of the original device.

Petroleum Ooze (CR 2)

The Lost Systems Creatures

XP 600N Medium oozeInit +1; Senses blindsight (vibration) 60 ft., sightless; Perception +7Aura toxic cloud (30 ft., DC 11) DEFENSEHP 25EAC 13; KAC 15Fort +6; Ref +2; Will -1Immunities ooze immunitiesWeaknesses vulnerable to fire OFFENSESpeed 20 ft.Melee slam ...

Special Abilities

Feats Dahak's Quick Penrose Process As a swift action, you may spend a number of resolve points in order to extract energy from your black hole generator to power graviton stellar revelations. At 7th level, you may spend one resolve point to use this with your...

Advanced Melee

Sweetfeather's Armory Weapons

Ammunition

Sweetfeather's Armory Weapons

Basic Melee

Sweetfeather's Armory Weapons

One-Handed Weapons Name Category Level Price Damage Critical Bulk Special Test -- 1 50 1d3 B -- L --

Grenades

Sweetfeather's Armory Weapons

Heavy (Weapons)

Sweetfeather's Armory Weapons

Long Arms

Sweetfeather's Armory Weapons

Hand of Ion (Two-Handed) Name Category Level Price Damage Range Critical Capacity Usage Bulk Special Hand of Ion, Mark I Plasma 5 3,250 1d12 E&F 20 ft. burn 1d4 20 charges 4 1 penetrating, slug-thrower (2d6) Hand of Ion, Mark ...

Small Arms

Sweetfeather's Armory Weapons

Sniper (Weapons)

Sweetfeather's Armory Weapons

Solarian (Weapons)

Sweetfeather's Armory Weapons