Special Abilities
Feats
Quick PilferDistraction
As a swift action, you may spend a resolve point in order to make a sleight of hand check to retrieveagainst an un-wieldedenemy itemto offuse your debilitating trick class feature on them. The enemy must be one that would otherwise be a valid target for your trick attack, the sleight of anhand adjacentcheck creature.uses Thethe same DC foras your trick attack, and you cannot do this check is 20 +in the creature'ssame CR.round If the creature is willing,that you gainhave performed a +2trick circumstanceattack. bonusAny toexploits thethat check.provide additional options for effects of a debilitating trick can also be used with this.
Quick Concentration
As a swift action, you may spend a resolve point in order to attempt a concentration check to cast a spell defensively. If you succeed, you can cast the spell without provoking an attack of opportunity. If you fail, you can cast and provoke an attack of opportunity normally. You make make the choice to cast the spell after you have made your concentration check. A concentration check is made by rolling a d20 and adding your level and casting stat modifier. The DC for this check is 15 + double the level of the spell being cast.
Quick Stimulant
As a swift action, you may spend a resolve point in order to convert a serum of healing in your posession to restore stamina rather than hit points. If this serum is already loaded into an injection weapon, it may be fired immediately. Otherwise, the serum must be either loaded into a weapon as a move action, or used as a standard serum of healing.
Quick Attune
As a swift action, you may spend a resolve point in order to gain one attunement point. If you are already fully attuned, this action instead switches you either from photon-attuned to graviton-attuneed, or vice-versa. This point is then your first attunement point in your newly entered stellar mode.
Quick Casting
As a swift action, you may spend a resolve point in order to cast a spell that is normally a standard action. Casting a spell in this manner does not provoke an attack of opportunity. A spell cast in this way uses a spell slot 2 levels higher than the original spell.
Quick Adapt
As a swift action, you may spend a resolve point in order to swap your most recent bonus combat feat for any other combat feat that you meet the prerequisites for. The feat being replaced cannot be a prerequisite for another feat. When a new bonus combat feat is gained, the previous feat becomes permanent.